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The closer to 2.0 this slider value is, the more it will look like a clean mirror (assuming the Gloss slider is set to a high value.Ģ.5: Relief: Material roughness - provided that the material uses a Normal Map. Slider values above 1.0 will multiply the Reflectivity mask value by 1x to x2 (the result is capped at 2.0). If you use a Reflectivity mask in the Alpha Channel of the Normal Map (See section 6.5 below), slider values of 0.0 correspond to no reflections and 1.0 corresponds to whatever the grayscale value of the Reflectivity mask is. Between 1.0 and 2.0, the material switches to metallic reflections which will tint the reflections with the material color. fully glossy at a slider value of 1.0-2.0).Ģ.4: Reflectivity: Reflection amount. If no Gloss mask is present, it assumes that the mask is 100% white (i.e. Slider values above 1.0 will multiply the Gloss mask value by 1x to x2 (the result is capped at 2.0). If you use a Gloss mask in the Alpha Channel of the Normal Map ( Click here for more information), slider values of 0.0 corresponds to no glossiness (very blurry reflections) and 1.0 corresponds to whatever the grayscale value of the Gloss mask is. Between 0.5 and 1, the texture of the Color Map is progressively replaced by the selected color.Ģ.2: Brightness: To lighten/darken a surface, change the Brightness slider in the Color Selector:Ģ.3: Gloss: Change the Gloss slider value to sharpen or blur reflections.
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You can click on this button to add a Normal Map manually:Įxample of additional depth details from a Normal Map:ġ.4: Flip Normal Map direction: After Lumion has created a Normal Map based on your Color Map, you can invert the depth direction by clicking on this button:Ģ.1: Colorization: Between 0 and 0.5, the Color Map is tinted more and more by the color in the color selector. all 256 grayscale tones in the Alpha Channel.ġ.3: Create Normal Map: If you add a new Color Map texture to your material, Lumion will automatically create a Normal Map and a Gloss mask which adds depth and better definition to the material. If your Normal Map contains an Alpha Channel, it will be used as a Gloss mask. Knowledge Base: How do you use the Normal Map generator? Please see this article for more information: If you see the Color Map is colored red, even though your image is not red, it means that Lumion is highlighting the material for you to change to color format from an 8-bit or 16-bit grayscale image to an 8-bit RGB image (24-bit color).ġ.2: Normal Map slot: This texture slot allows you to add your own Normal Map texture to your model. Please note that textures with the padlock icon can't be copied or saved to a material file as they were assigned to the model outside Lumion. Knowledge Base: How do you add a Video Texture to a TV? Click on the link below for more information:
#Specular vray rhino material tv
This allows you to display animated textures for a variety of purposes, for example for a TV screen or a video wall.
#Specular vray rhino material mp4
MP4 video file (maximum 50 MB per file) to the Color Map slot. Please see section 6.5 below for more information. A Color Map texture can include a so-called Alpha Channel which can be used for a variety of purposes. 1.1: Color Map slot: This texture slot allows you to add your own Color Map (Diffuse/Albedo) texture to your model.